Edelweiss is a visual novel developed by Overdrive. This game was released for PC in 2006 (in Japan). The version of the game I will be reviewing is the re-translated MangaGamer release from 2011. Minimal spoilers in this review, but I will avoid anything that reveals crucial plot elements or twist within this game. I will provide a general outline of the game while also providing my thoughts on it as a visual novel (production value, story, characters, etc.). Anyways, let’s get started!
Shidding and Farding? (Story/Common Route)
Edelweiss has a fairly simple premise. It’s about a group of friends (all-males) that acquire the rights to enter an all-girls school through a student exchange program. Which leads them to an isolated island that contains this school (and many beautiful women). The main motivation for participating in this program is to lose their virginity. Believing that the women within this all-girl school will drop their panties as soon as they have a male interact with them. Little do they know that the subjects available within this school aren’t just math, writing, and sex education. The school also specializes in the “dark” art of alchemy.
To be honest. Edelweiss isn’t winning awards for its originality, though I do like how brash and unapologetic it is in execution. The game has the feeling of an early 2000’s teen comedy with a goofier setting (the island/alchemy being fun gimmicks). At its core, story isn’t really the games bread and butter. Instead it focuses primarily on its comedy, which is as trashy as the premise would lead you to believe. With most of the jokes being juvenile in nature. Consisting of subject matters like farts, poop, piss and sex… Lots and lots of sex. So if you are expecting some cleverly constructed comedy VN like a Majikoi with this one, you’re not going to be getting that type of comedy. Instead this is more along the lines of something like a Golden Boy (OVA series), with slapstick and shock humor being the main source of laughs. Now this may come off like I’m shitting on the game. In actuality I enjoy this type of humor and the execution of it for the most part is very good (when comedy is the focus). I just want the audience reading this review to know what kind of game they’re getting into. Don’t expect anything beyond this type of humor and you will be far from disappointed in regards to common route. Because the absurdity and childish nature of this games brand of humor really makes it feel different from many of the visual novels I’ve experienced within the same genre.
Edelweiss is willing to do anything to get you to laugh and because of this it aims consistently for the low hanging fruit in regards to comedy. I really liked this approach because regardless of whether or not the jokes the landed, entertainment would be guaranteed. The game is absurd to the maximum degree. Common route literally just feels like a compilation of sex-fueled hijinks with the bros. With the friend characters consistently doing absolutely EVERYTHING in their power to impress girls or get their rocks off. Because of this jokes didn’t need to land as long as I was invested in the absurdity of their actions. Because although I found common route to be consistently entertaining throughout, it does get repetitive at points with the comedy it has. The charm can wear off fairly easily when the humor is very one-note (even if I personally didn’t feel this way on my initial playthrough of it). Though the game does find many creative ways to tell the same joke about desperately craving sex (to the point where you want to suck your friends man-boobs). If you’re a fan of absurdist, almost surrealist humor. You’ll probably enjoy Edelweiss like how somebody would enjoy scrolling through the latest okbuddyretard post. You just want to see how much stupider it can get and when it comes to this, Edelweiss is fantastic.
A Mixed Bag (Characters/Mini-Rant on Routes)
One thing that’s completely undeniable even to the biggest Edelweiss hater out there is that the main male cast have a lot of chemistry. Because of this, all their interactions regardless of writing quality are extremely entertaining. The dialogue feels like it truly reflects who they are, in many ways it’s genuine. Which is a very valuable asset to have in a raunchy comedy. Because even if the material is weak (writing-wise), you can at least laugh it off because your buddies are telling you the joke. Sometimes it doesn’t matter what the jokes is, rather it’s who tells it. Edelweiss is a prime example of this with the main male cast it has.
Like yeah you’re gonna see some ugly ass shit with them, but they’re your bros. What can go wrong?
Pierre, Daigo and Appo carry every scene they’re a part of throughout the common route. They’re probably my favorite aspect of Edelweiss. Though there are some glaringly obvious flaws when it comes to their character arcs. I’m not a fan of the fact that Appo is the only one to get a fully developed character arc. Pierre and Daigo have mini-arcs in common which feel like they’re purely there to satisfy a checklist rather than being good on their own. It’s fine because character writing wasn’t the strong suit of Edelweiss; however, I am left disappointed knowing that they could have been great arcs had they been given more time. Along with this, once the focus shifts to the heroines (after you start their routes), they become completely irrelevant. Which is a massive shame. Because it makes all the development they made in common route feel completely pointless.
The side characters in Edelweiss are also pretty good, though they feel largely underdeveloped minus Hisae and Fuusen. A lot of the time they feel like punchlines to jokes rather than actual characters. Which isn’t a bad thing to have in a comedy, but I do feel that characters like Rin and Sakura had more to offer than what was shown (next review). Fuusen was surprisingly very developed due to having an actual arc in common. Something I was not expecting at all. She actually came off more likable than the majority of heroines when I finished common route. I actually was hoping she had a secret route (regardless, I don’t think MC has a chance in hell of NTR-ing Appo). Hisae is an interesting case where she actually has some great stuff within the heroine routes. She’s actually the highlight of them (to an extent). Really like what they did with her. Outside those two characters, nothing really stood out when it came to the side characters.
My biggest issue with the cast of Edelweiss are the MC and heroines. Sadly that’s a huge issue when they’re the primary focus of the visual novel. The main character is fine when he’s interacting with his friends, but once you actually put him in an environment where he might have to think. That’s where he suffers the most. He’s not the type of main character to carry a scene, rather he’s the type of main character to make a small observation and walk away. In other words, he lacks a defining personality. Not to say that he doesn’t have good scenes (sometimes he can be great), but he’s far from a highlight of Edelweiss. Usually it’s the material he’s given that’s good, not the writing of his character itself. Give a more introspective or charismatic MC half the material Haruma (MC of Edelweiss) was given here and he’d make them fantastic. Haruma would just make that scene serviceable.
The character writing in Edelweiss is spotty to say the least. Because despite some massive highlights within it (the MC’s friend group), there are also some massive downsides (most of the heroines and MC). Edelweiss is a very weird visual novel in the sense that I generally think the game would be far better if it had male routes instead of female ones. Because common route has one massive flaw that isn’t immediately apparent until you play through the heroine routes. It developed the male cast way too much. To the point where the heroines are extremely forgettable and have no momentum going into their routes. This would not be a death sentence if the writing of the heroine routes was strong, but that isn’t the case at all. The routes are generally ambitious, but lack due to the heroine’s feeling like such afterthoughts going into them. It also doesn’t help that the game doesn’t introduce the darker elements the routes delve into early on. Because even if it’s somewhat there (the dark tone), the game does not spotlight it enough for the transition to feel anything more than contrived. I will delve into the specific issues each individual heroine route has in their respective sections, though I think it was important to be transparent as to why I don’t like the heroine’s (for the most part). Common route builds up the male characters only for the heroine’s to take up the focus when it should have been the reverse.
Unimpressive in Quality and Competent in Nature (Production Value/H-Scenes)
The production value of Edelweiss is not very strong. It’s very outdated for a VN made in 2006, which does make sense when I consider it’s the first VN that Overdrive produced. The easiest thing to point out is that Edelweiss does not offer many CG’s at all. They do the bare minimum here, and this isn’t a case where I can excuse it because:
My mind can create a more intense picture than what they could present…
Because if anything, Edelweiss is incredibly underwritten and very limited in its vocabulary. So it is incapable of describing something more intense than what can be shown to me in-game. It’s literally that the game just feels very lazy in this department, with many of the CG’s lacking any impact at all. I feel that many CG’s lack impact due to the fact many are used for very mundane things. And once the actual drama ensues, they lack as much CG’s until the climax of the route. Along with this, I do not find the artistic direction of Edelweiss to be very pretty compared to its competitors at the time. Making this glaring flaw more apparent to me as I think about it. The game does offer some “animation” with lip syncing and blinking for the character sprites. Something that I do think differentiates it slightly from its contemporaries. Though I honestly think it feels forced most of the time. Especially when the characters aren’t as expressive as I’d like, making the “animations” feel pointless.
I like the music of Edelweiss. It’s far from the best I’ve heard within the medium, but it’s quite competent in spots and has a good sonic palette. The heroine themes are fun too. I like the tropical and almost aquatic sounds that Haruka and Mei’s themes embody. Really fitting their happy-go-lucky and naïve personalities. Natsume’s melancholic theme is also a massive highlight of this soundtrack with the music box accentuating her mysterious and complex sadness. The atmospheric tracks in Edelweiss are also quite good and the game’s use of repetition for the sadder tracks can really put me into a trance when reading the drama heavy portions (in a good way). Some songs even feel epic in scale, which I was not expecting at all from the type of humor I saw in common. If I were to point out an issue with the soundtrack, I think many of the tracks tonally kind of feel the same. That’s not to say the instrumentation isn’t impressive, but if you heard a sad track from Edelweiss, you heard them all. Overall it’s a fun soundtrack, though I don’t think I’ll be revisiting it outside a select few tracks.
H-scene quality of Edelweiss isn’t necessarily bad; however, I hate the placement of the actual scenes themselves. For me a great h-scene is usually placed towards the climax of the route or when the relationship between MC and heroine feels developed enough for sex to be the next logical progression. I think the lack of strong interactions between MC and heroine’s prior to the h-scene really kills my enjoyment of it. Along with this the banter between heroine and MC is just rudimentary at best, the lines themselves lack charm/wit. The dialogue also isn’t erotic enough for me to go absolutely monkey for as well. I think the reason h-scenes were placed so early into some of the routes is because the bulk of the routes were composed of the conflict. Having no real place to fit the h-scenes due the subject matter the routes would explore. In other words they were plopped early into the route to fill a quota rather than to make me care about them. This is definitely the case for routes like Haruka and Mizuki. Ran also had way too many h-scenes early into her route, though I feel that was mostly due to lazy writing as opposed to the issue I mentioned. Overall the h-scene quality for Edelweiss is standard (many eroge kind of shoehorn in whatever h-scene they want). Despite this I feel disappointed. Especially knowing that most comedy VN’s at the very least put an effort to make the h-scenes humorous, which Edelweiss does not at all. It takes itself way too seriously for them (which makes sense when you see the direction of the route). Making them largely unimpressionable beyond me just wanting to see a heroine get freaky.
Haruka Route
This route is probably the best indicator of whether or not you will like any of the other routes moving forward. Since the tone of the game changes from a largely comedic one to a much darker, almost depressing one with this route. I applaud the game for trying to be ambitious with this route specifically as well. Since the subject matter it explores is quite tasteful considering we went from fart jokes to dead serious here. Though I do feel it lacks in quite a few areas. My biggest issue with this route is that MC’s relationship with Haruka is very underdeveloped. This is due to the conflict taking up the majority of the route, giving the characters little breathing room for their relationship to truly blossom.
I feel this route is also a classic example of the conflict defining the heroine rather than the heroine defining the heroine.
Really killing my overall enjoyment since prior to the main conflict the route has (towards the last 3rd), it did not offer anything interesting for Haruka herself. She is pretty much good for what she represents within the context of her story, but as a character lacks anything impressionable. The best parts of this route are actually the last 3rd of it, but I wish the character writing was a little stronger. Because if it was, I could see myself calling this route good rather than a mediocre one with an interesting concept. The main character is also on his best behavior, this is easily the most defined he is of the 5 routes. I really like how they explore his perspective on the conflict that this route introduces. I really feel for him in quite a few scenes as well, though this was sadly his peak within the story. I also really like the utilization of the gang (male friends) and Hisae (Haruka’s grandmother). They elevate this route slightly, though not enough for me to call it anything good. They just keep it from being something bad. If you do not like the tone of this route; however, you will likely detest the rest of the game. Personally I’m in the middle with the direction the route takes. Since I do consider it somewhat ambitious, but lacking in proper execution. A consistent for most of the routes in Edelweiss.
Mizuki Route
This route in my opinion had the highest potential amongst the 5 heroines. The conflict is actually my favorite on paper by miles. Touching upon some very depressing subject matter with a surprising amount of maturity. Though the writing of the route absolutely kills it. The route lacks any subtlety at all with the realism it tries to depict and not only that, MC really let me down here in terms of being the best version of himself. He does not elevate the mediocre writing at all, instead actually making the conflict less and less interesting with each scene he’s a part of. A lot of the same criticisms I applied to Haruka apply here as well, though at the very least MC was interesting towards the end of that route.
In this one he could have been replaced by a broom and not much would actually change, at the very least with the broom I could say it was different.
For me this route is another example of a shitty situation not making for great character writing. Cool concepts need good execution. Another aspect I dislike about this route is that it moves too quickly, lacking any commitment to slow burns. Which absolutely cripples the routes full potential. Despite these issues though, I do thing Mizuki is quite good in this route. I really like how much we learn about her through this conflict and it can be quite endearing to see her try to be the best version of herself despite the adversity she faces. It’s just I know that if a different writer had this script, it would be far better. Which absolutely kills me because it just ends up being an average route at best. There’s no reason for a route with such a depressing and interesting concept like this one to be so bland. It literally does the bare minimum writing-wise. But I can at least respect its slightly anti-climatic ending. Which I find to be quite sweet in its sentiment, though not really as strong of a payoff as I’d like for the subject matter of this route. A big shame considering I went into this one expecting great things (once the conflict started).
Ran Route
Simply put, Ran is an unlikable heroine. I find many of her actions detestable throughout and this route feels like it was written by a 3rd grader due to how little care was put into creating any meaningful conflict between her selfish ways and relationship with Kazushi. This route is almost comedic with how predictable and straight up garbage its writing is. A prime example is the home cooking scene which is easily one of the worst things I’ve read in a long time. Ran is perplexing to me because I found her to be the most enjoyable heroine in common initially, though that went down the shitter as soon as her route started up with like a billion h-scenes (hyperbole). The comedy in her route is not even trashy funny, it’s just unfunny and boring. Tonally the route also makes 0 sense in the grand scheme of Edelweiss. It does not add to any of the themes established in the other 5 heroines route (only being slightly connected due to involving alchemy). It has a very slapped together feeling to its implementation within Edelweiss.
Which really shows when the conflict is the least conceptual and most dumbed-down of the routes within this game.
The routes main theme is that being selfish is bad. Which is fine I guess, though the way it goes about it is straight up insane. Making Ran incredibly annoying throughout every scene within this section of the game. There’s almost 0 redeemability to her by the time I finished this route, making the moral lesson go completely over my head. Ran burned the bridges to absolute ashes before I could even start to care about her epiphany towards the end of this one. Maybe the route does kind of have the juvenile humor of common, though it lacks the charm of it due to the near malicious intent Ran has with every action she commits within it. So yeah it’s like common route without the best aspect of its humor. I do not have any praise at all for this route, even the CG’s are the worst the game has to offer. A route that had no place in being here.
Mei Route
Another example of the games inability to to elevate good material beyond average. The conflict this route has is fantastic and foreshadowed quite heavily throughout common. This had all the makings of a great route. I was excited to read this one, absolutely salivating at the idea of some good puns and even better drama. Sadly this game is unable to get any emotion out of me (up to this point) beyond disappointment. That’s not to say the route is the worst of the heroines, I actually consider this the best route besides Natsume and the bad ending of common. But that’s not because the writing is particularly strong, it’s actually because Mei herself is a very fun heroine. Not only that, but she’s the kind of character that can elevate average material to good material.
Her relationship with Kazushi (MC) is quite strong (the best of the heroines) and the conflict is interesting enough despite mediocre execution.
This felt like the longest route in a way because it does have a larger emphasis on Kazushi earning Mei’s love. Which is a plus for me. Where this route does lack though is that I find the ending very anticlimactic. I appreciate the concept of the ending a lot, but I really don’t have much emotion towards it because the prose is so limiting. This is another example of the games simple writing style not allowing for a bigger magnifying glass to be applied to its conflicts. Because of that they don’t feel like they have any gravity to them. What I’m saying is that Edelweiss has good routes on paper (besides Ran), but the writing itself is too juvenile to actually make these good concepts something special. Mei has a decent route overall, I just know it could be stronger in many areas. Which hurts to say, but it’s the truth.
Natsume Route
The best route Edelweiss has by miles. It’s the only time I felt Edelweiss was able to execute a concept well enough for me to not come out with a negative taste in my mouth. Natsume and Kazushi have a very cute relationship with many ups and downs, along with this, the route develops the cast a lot relative to the other one’s. It felt like I was reading a slightly more serious version of common for at least half this route with how much time was spent with the gang. I wish the other routes went more into this direction because it would have made the development in common feel less pointless. Since again, the heroines of Edelweiss lacked so much development PRIOR to their routes starting. Natsume was saved simply for the fact that she wasn’t the only character with major involvement within her route. So she didn’t have to carry the story on her back, others did as well besides her.
I find the conflict in this route to be the most conceptual and abstract, though in a way where it does actually fulfill its potential and doesn’t feel untapped.
Where this route lacks is just that the style of writing Edelweiss has is not necessarily suited for high stakes conceptual drama. That’s not to say it’s bad in this route (believe me, it’s quite good), but I do think it limits it from being a route I look at as great. Finding it to be only very good. The darker direction of the last 3rd also felt quite natural and almost subversive in its mystery (when compared to the other routes). I also really like the implementation of alchemy in this route, leading to an interesting resolution that I found quite cool in concept. I wouldn’t say this route “saves” Edelweiss, rather it just makes me less regretful that I played it. What the route lacks in insight/introspection it makes up for in good execution of its concept. Which is more than I can say for the rest of this game.
Concluding Thoughts
Overall I find Edelweiss to be a mixed bag. It shows high potential with the concepts presented within its routes, but cannot follow through with most of them due to the lack of maturity the writers have when it comes to creating a conflict and going above and beyond with it. The game is the definition of complacency. I really wish the game had just stuck with its comedic tone and explored the male characters further rather than shoehorn in some substandard nakige stuff for its routes. Because although it does have minor successes (Natsume and Mei), for the most part it’s just not well executed. Definitely a disappointment, though I don’t think it’s something I quite regretted playing. Especially because I found common route and Natsume’s route to be highly entertaining.
….an yes. Panchu was underutilized.
If you guys want to check out my thoughts on the fandisc. I wrote a review for The Visual Novel DataBase!